How To Bind Two Executable Files BETTER
LINK ::: https://urlgoal.com/2t8rw8
I'm currently in the process of developing a small multi utilities tool in C# and one of the tools I am wanting to implement is a tool that will bind (File binder) one executable with another so that executing one executable will execute both of them in a way of merging the executables into one file.
If by binding you mean chain-launching, then TheGeneral gave you the most simple suggestion in the comments, which to to generate a batch file with 2 lines of code (possibly more, for usability reasons):
If you are looking for a method to modify an executable to launch a second executable, I don't believe you can tackle this project if you have no idea where to begin. If you want to modify executables to work on any system, you need to decompile the first file, modify it to launch the second one and recompile it, which is probably not difficult to do manually, but not easy to create an algorithm for.
Your 3rd option is to look into executable embedding (essentially creating a program, that contains your main and "bound" program, and when executed copies them out and launches them). After a quick google search, I've found that it is possible, but much like modification of executable, will require some effort to learn and implement.
The command line tool takes an offset and some bits and changes the bits at this offset in a given file. So I want to create a patcher for an application that changes specific bits to a specific value, so what I can do i write something like a batch file to do it but i want to create an executable that does it, i.e. embed the tool into a wrapper program that calls it with specific values.
I think the easiest way to do this for your purposes is probably to use a self extracting executable package. For example, use a tool like Paquet Builder which will package the exe (and any other files you want) and can be configured to call the exe or a batch file or whatever else you want when the user unpacks the self-extracting executable.
I have multiple executable files in EABI format like file1.out, file2.out, file3.out. Each executable file will be loaded separately into different flash sectors via JTAG. I need to combine all the individual executable files into a single executable file, so that it can be loaded at once using CCS. I have the following questions:1. Does the c2000 hex utility supports merging of multiple executable files into a single executable files? If yes, please provide details about how to do it?2. Does c2000 hex utility has a provision to calculate the CRC for the input executable file image and can overwrite the CRC value at a specified address in the output executable file?
Implicit linking, where the operating system loads the DLL at the same time as the executable that uses it. The client executable calls the exported functions of the DLL the same way as if the functions were statically linked and contained within the executable. Implicit linking is sometimes referred to as static load or load-time dynamic linking.
Explicit linking, where the operating system loads the DLL on demand at runtime. An executable that uses a DLL by explicit linking must explicitly load and unload the DLL. It must also set up a function pointer to access each function it uses from the DLL. Unlike calls to functions in a statically linked library or an implicitly linked DLL, the client executable must call the exported functions in an explicitly linked DLL through function pointers. Explicit linking is sometimes referred to as dynamic load or run-time dynamic linking.
An executable can use either linking method to link to the same DLL. Furthermore, these methods aren't mutually exclusive; one executable may implicitly link to a DLL, and another might attach to it explicitly.
Implicit linking occurs when an application's code calls an exported DLL function. When the source code for the calling executable is compiled or assembled, the DLL function call generates an external function reference in the object code. To resolve this external reference, the application must link with the import library (.lib file) provided by the maker of the DLL.
The import library only contains code to load the DLL and to implement calls to functions in the DLL. Finding an external function in an import library informs the linker that the code for that function is in a DLL. To resolve external references to DLLs, the linker simply adds information to the executable file that tells the system where to find the DLL code when the process starts up.
When the system starts a program that contains dynamically linked references, it uses the information in the program's executable file to locate the required DLLs. If it can't locate the DLL, the system terminates the process, and displays a dialog box that reports the error. Otherwise, the system maps the DLL modules into the process address space.
Like the rest of a program's code, the loader maps DLL code into the address space of the process when the process starts up. The operating system loads it into memory only when needed. As a result, the PRELOAD and LOADONCALL code attributes used by .def files to control loading in previous versions of Windows no longer have meaning.
One or more header files (.h files) that contain the declarations of the exported data, functions, and C++ classes in the DLL. The classes, functions, and data exported by the DLL must all be marked __declspec(dllimport) in the header file. For more information, see dllexport, dllimport.
To use the data, functions, and classes in a DLL by implicit linking, any client source file must include the header files that declare them. From a coding perspective, calls to the exported functions are just like any other function call.
To build the client executable file, you must link with the DLL's import library. If you use an external makefile or build system, specify the import library together with the other object files or libraries that you link.
This example modifies the one above but mounts the directory as a read-onlybind mount, by adding ro to the (empty by default) list of options, after themount point within the container. Where multiple options are present, separatethem by commas.
Bind propagation defaults to rprivate for both bind mounts and volumes. It isonly configurable for bind mounts, and only on Linux host machines. Bindpropagation is an advanced topic and many users never need to configure it.
Bind propagation refers to whether or not mounts created within a givenbind-mount can be propagated to replicas of that mount. Considera mount point /mnt, which is also mounted on /tmp. The propagation settingscontrol whether a mount on /tmp/a would also be available on /mnt/a. Eachpropagation setting has a recursive counterpoint. In the case of recursion,consider that /tmp/a is also mounted as /foo. The propagation settingscontrol whether /mnt/a and/or /tmp/a would exist.
Use extreme caution with these options. Bind-mounting a system directorysuch as /home or /usr with the Z option renders your host machineinoperable and you may need to relabel the host machine files by hand.
In computing, a linker or link editor is a computer system program that takes one or more object files (generated by a compiler or an assembler) and combines them into a single executable file, library file, or another "object" file.
For most compilers, each object file is the result of compiling one input source code file. When a program comprises multiple object files, the linker combines these files into a unified executable program, resolving the symbols as it goes along.
Linkers can take objects from a collection called a library or runtime library. Most linkers do not include the whole library in the output; they include only the files[clarification needed] that are referenced by other object files or libraries. Library linking may thus be an iterative process, with some referenced modules requiring additional modules to be linked, and so on. Libraries exist for diverse purposes, and one or more system libraries are usually linked in by default.
The executable output by the linker may need another relocation pass when it is finally loaded into memory (just before execution). This pass is usually omitted on hardware offering virtual memory: every program is put into its own address space, so there is no conflict even if all programs load at the same base address. This pass may also be omitted if the executable is a position independent executable.
On some Unix variants, such as SINTRAN III, the process performed by a linker (assembling object files into a program) was called loading (as in loading executable code onto a file). Additionally, in some operating systems, the same program handles both the jobs of linking and loading a program (dynamic linking).
Many operating system environments allow dynamic linking, deferring the resolution of some undefined symbols until a program is run. That means that the executable code still contains undefined symbols, plus a list of objects or libraries that will provide definitions for these. Loading the program will load these objects/libraries as well, and perform a final linking.
Static linking is the result of the linker copying all library routines used in the program into the executable image. This may require more disk space and memory than dynamic linking, but is more portable, since it does not require the presence of the library on the system where it runs. Static linking also prevents "DLL hell", since each program includes exactly the versions of library routines that it requires, with no conflict with other programs. A program using just a few routines from a library does not require the entire library to be installed.
In IBM System/360 mainframe environments such as OS/360, including z/OS for the z/Architecture mainframes, this type of program is known as a linkage editor. As the name implies a linkage editor has the additional capability of allowing the addition, replacement, and/or deletion of individual program sections. Operating systems such as OS/360 have format for executable load-modules containing supplementary data about the component sections of a program, so that an individual program section can be replaced, and other parts of the program updated so that relocatable addresses and other references can be corrected by the linkage editor, as part of the process. 2b1af7f3a8